Bully Chisinau

Bully Chisinau Bully! Chisinau is a Virtual Reality and Emerging Technology studio in the heart of Chisinau.

02/04/2026

See you soon 😍

We were glad to be part of IT Career Expo Cahul 2026, joining more than 400 students from across southern Moldova for a ...
27/03/2026

We were glad to be part of IT Career Expo Cahul 2026, joining more than 400 students from across southern Moldova for a day focused on opportunity, direction, and what the future of work can look like.

At the event, the bully! team shared examples from our projects and spoke about the future of the creative industries in Moldova.
Our Communications & Engagement Manager, Nicoleta, also led a session on the first steps toward entering the creative industry — from building curiosity and skills to understanding where creative careers can actually take you.

👉See you at more events across the country, where we’ll keep sharing, showing, and teaching what the future of entertainment can look like in Moldova.

Inotek GIZ MoldovaEmbassy of Sweden in Chisinau

20/03/2026

A strong showing at this year’s American Advertising Federation Baltimore (ADDY Awards), and a meaningful reflection of the range of work we continue to build at bully!.

This season, the work was recognized across live performance, interactive storytelling, event experiences, and digital narrative systems:

Best of Show — Swan Lake Performance for iTicket.md
Gold — Swan Lake Performance
Gold — GenAI Tower: Sales Platform for LCC & Microsoft
Gold — Analyst Day | AI Event Co-Host for Lumen Technologies
Silver — Data Streaming Revolution for Confluent

Thank you to our collaborators at Lumen, Microsoft, Confluent, and iTicket.md, and to the Baltimore creative community.

11/03/2026

bully! partnered with Lumen to build an interactive map experience for lumen.com, designed to make their network roadmap easier to understand and easier to talk through.

Behind the scenes, we translated complex network data into a modular content system, built the layers to stay consistent across the scroll journey, and designed motion + interaction to stay light but precise. Layered views, interactive hotspots, and a “past ,present and future” timeline help show what changes on the ground over time.

Built to live on the open web—and to keep evolving as the story does.

📣 Honored to be featured by BBC StoryWorks in this piece highlighting how companies like bully! are building global crea...
17/02/2026

📣 Honored to be featured by BBC StoryWorks in this piece highlighting how companies like bully! are building global creative technology work from Moldova.
📍 Our Chișinău studio is at the heart of what we do, and this article captures the blend of talent, dedication, and environment that makes that possible.

We’re proud to be part of Moldova’s growing digital story and grateful for the people who make the work real every day. 🙏

Moldova's digital leap: why international tech companies are choosing Moldova

17/02/2026

Teaser for Moon Mysteries, a short-form series we developed with NASA - National Aeronautics and Space Administration- - and the National Institute of Aerospace

The show features RT, Callie’s overly enthusiastic robotic sidekick from our First Woman graphic novels, as he ponders the mysteries of the moon before calling in NASA experts to set the record straight.

Designed for both traditional formats and vertical storytelling, the series explores how narrative worlds can extend across platforms in playful, interactive ways.

Big thanks to the team for helping bring it to life.

06/02/2026

For Lumen Technologies’s Analyst Day, we were asked to mix up the keynote format with something a little different: an interactive, virtual co-host named Elle.

Elle took the stage alongside CMO Ryan Asdourian, playing foil, keeping tempo, and adding a bit of levity to a tightly choreographed segment.

The interaction was powered by a custom show control system and live VJ cues, and served as a creative testbed for increasingly powerful AI-enhanced workflow that spanned wardrobe, kinematics, voice, and lighting.

29/01/2026

💫 Flashback to Digital Dash - our interactive stadium sprint activation for Seattle Seahawks at .

Powered by a we**am + fast feet, the experience let fans launch Number 12 ( ) down a virtual field.

The stadium and lighting system were meticulously recreated in Unreal Engine to get the atmosphere just right. Seeing all the posts from our friend's at Lumen Technologies and the 12s this weekend brought it all rushing back. Excited for the big game coming up!

📣 View full project on our website: https://lnkd.in/d4pbccTV




29/01/2026

Flashback to Digital Dash - our interactive stadium sprint activation for Seahawks at Lumenfield.

⚡️Powered by a we**am + fast feet, the experience let fans launch Number 12 (a nod to The 12s, aka Hawks fans) down a virtual field modeled on the real Lumen setup.

💡The stadium and lighting system were meticulously recreated in Unreal Engine to get the atmosphere just right. Seeing all those shots of Lumen Technologies and the 12s this weekend brought it all rushing back.

📣 View full project on our website: https://bullyentertainment.com/project/quantum-fiber-x-seahawks-speed-zone-digital-dash/

28/01/2026

Playable stories are sticky stories. 🗒️

What makes them stick is structure - systems designed to be expanded, reused, evolved.

🤖Built in collaboration with the PBS Innovation team, Moments launched as a companion to The American Revolution by Ken Burns, challenging players to arrange 60+ illustrated cards into timelines - learning through exploration and replay.

Under the hood: the Flashback Framework - a modular system that separates core mechanics from narrative content. IP-adaptable, future-ready, and built to grow with the next story.

Big thanks to Innovation team for letting us play with this one.

28/01/2026

Playable stories are sticky stories. 🗒️

What makes them stick is structure - systems designed to be expanded, reused, evolved.

Built in collaboration with the PBS Innovation team, Moments launched as a companion to The American Revolution by Ken Burns, challenging players to arrange 60+ illustrated cards into timelines - learning through exploration and replay.

Under the hood: the Flashback Framework - a modular system that separates core mechanics from narrative content. IP-adaptable, future-ready, and built to grow with the next story.

Big thanks to PBS Innovation team for letting us play with this one.

14/01/2026

Recap Reel 2025
From Swan Lake to Jurassic World, business vignettes to motion comics— we told stories across formats and timelines, deploying work around the world: from London to Madrid, Chișinău to Bangkok, San Francisco to New York, and a bunch of incredible spots in between.

Huge thanks to the teams, partners, and characters (both real and imagined) who made 2025 one of our best years yet.




Address

Dmitrii Cantemir 5/4
Chisinau
MD-2001

Opening Hours

Monday 10:00 - 19:00
Tuesday 10:00 - 19:00
Wednesday 10:00 - 19:00
Thursday 10:00 - 19:00
Friday 10:00 - 19:00

Telephone

+37379243259

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