20/08/2025
Welcome to the future where light hits different. Grasp some bright ideas in this weekโs Wisdom Wednesday.
The realm of three-dimensional imagery has long captivated the human imagination, from the Pepperโs Ghost stage illusions that produced headline moments like Hatsune Miku and the viral Michael Jackson โhologramโ at the 2014 Billboard Music Awards to desktop light field displays and museum volumetric installations, yet these were always visual illusionsโseen from many angles but never felt. A transformative shift is now underway, propelling holography into a new dimension: touch, letting users poke, grab, and reposition suspended 3D images in mid-air with bare hands. This breakthrough turns holography from passive observation into active, physical engagement. Picture Tony Stark effortlessly manipulating complex schematics in thin air, or a scene straight out of Star Trekโs holodeck, where floating buttons are pushed and virtual objects twisted with bare hands.
Different research groups have pursued this vision through distinct material innovations and engineering strategies, each reimagining how light can be felt. The Public University of Navarraโs (UPNA) volumetric display relies on an elastic transparent diffuser, replacing brittle rigid films with stretchable polymer membranes that maintain optical clarity while flexing safely under touch, with real-time computational correction preserving image fidelity. In contrast, the University of Tokyoโs ultrasonic haptics employ piezoelectric micromachined ultrasonic transducers (pMUTs), built from ceramics such as lead zirconate titanate (PZT), whose rapid electromechanical response focuses ultrasound into localized mid-air pressure points, enabling contactless tactile shapes. The University of Glasgowโs โaero-hapticโ system substitutes solid surfaces with precision-engineered air nozzles and glassโmirror enclosures, where tracked airflow jets recreate textures and motions, with pressure or even temperature potentially modulated to create multi-sensory illusions. Most visually dramatic, Tsukuba Universityโs โFairy Lightsโ harness high-frequency pulsed lasers and optical lenses to ionize air into glowing plasma voxels that can be touched, their disruptive sparks yielding unique sandpaper-like or static-like feedback. Together, these methods trace a spectrum of material innovations, from elastic polymers, piezo-ceramics, and aerodynamics to optical-grade glass and plasma-generating lasers, each shaping its own route toward the dream of truly grasping light.
Touchable holograms donโt all feel the same: elastic diffusers (UPNA) feel like pressing a springy film, closest to โsolid lightโ but reliant on material finesse; ultrasound (Tokyo) is subtle, like a gentle vibration or breezeโprecise and silent but faint; air jets (Glasgow) hit stronger, like a fanโs puff of airโimmersive but noisy and imprecise; and laser-plasma (Tsukuba) pricks like static sparksโvisually stunning yet costly, small-scale, and safety-limited. While each approach differs in mechanismโfluid dynamics, acoustic wave interference, electrostatic levitation or plasma generationโthey share core challenges in precision, safety, and sensory realism. All demand advanced materials tailored to their mode of actuation: stretchable, optically clear polymers for deformable displays; high-performance piezoelectrics for ultrasonic arrays; heat- and light-resistant optics for plasma systems. In every case, the choice of material directly governs clarity, durability, responsiveness, and ultimately the quality of the touch illusion.
The promise is vast. In medicine, surgeons would be able to perform remote surgeries with tactile precision and foster patient engagement through touchable anatomy. In education, holographic โhands-onโ learning would allow students to grasp molecular structures, engines, or history itself as if materialized before them. In collaboration, teams could pass and co-manipulate 3D designs as if they shared the same table, or exchange virtual handshakes across continents, blurring distance. Even entertainment would gain a new layer of physicality, with games, stories, worlds, and characters no longer only seen, but at last experienced physically.
Touchable holograms were once the stuff of starships, holodecks, and superhero labs. Today, polymers flex, ceramics hum, and lasers spark the air itself, pulling that fantasy within reach. With each pulse of light, we edge closer to a sci-fi vision becoming real.
Content by: Sebastian Genesis Viduya
Design by: Alyhana Abrogena and Cyrus Incognito
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